Why was the old version of Legend closed? Uncover the reasons behind the shutdown of classic games
In recent years, many classic online games have gradually withdrawn from the stage of history. Among them, "Legend" is a milestone in the history of Chinese online games. The closure of its old version has triggered widespread discussion. This article will use structured data and analysis to reveal the reasons why the old version of "Legend" was shut down.
1. Popular game topics on the Internet in the past 10 days

| Ranking | Topic content | Number of discussions (10,000) | Main platform |
|---|---|---|---|
| 1 | Classic games shut down | 45.2 | Weibo, Tieba |
| 2 | Legend Classic Server is online | 32.7 | Tiger teeth, fighting fish |
| 3 | Online game copyright disputes | 28.5 | Zhihu, NGA |
| 4 | Old game technology obsolete | 19.3 | Station B, Douyin |
2. The core reasons for the closure of the old version of "Legend"
1.Aging technical architecture: The old version of "Legend" was developed based on the technical framework of 20 years ago. It cannot adapt to modern operating systems and hardware environments, and the maintenance cost is extremely high.
2.Copyright dispute: The long-standing copyright dispute between Korean developers and domestic operators has led to doubts about the legality of the original game operation.
| Dispute time | Disputed content | degree of influence |
|---|---|---|
| 2003 | Source code leaked | ★★★★ |
| 2007 | Dispute over share ratio | ★★★ |
| 2017 | IP authorization terminated | ★★★★★ |
3.Serious loss of players: With the rise of mobile games, the number of active users of the old version of "Legend" has dropped from one million at its peak to less than 10,000.
| Year | Number of people online at the same time | annual churn rate |
|---|---|---|
| 2005 | 1.2 million | 8% |
| 2010 | 450,000 | 22% |
| 2015 | 80,000 | 42% |
| 2020 | 8,000 | 68% |
4.Business model is lagging behind: The card charging model is difficult to maintain operations, and the shift to a free model destroys the balance of the game.
3. Analysis of players’ feedback on the shutdown
Through public opinion monitoring on major forums, the distribution of player attitudes is as follows:
| attitude type | Proportion | Typical comments |
|---|---|---|
| Understand and support | 35% | "Times have changed, it's time to let go" |
| Regret, regret | 45% | "Youth is over" |
| angry protest | 15% | "The operator ruined my memories" |
| It doesn't matter | 5% | "I stopped playing a long time ago" |
4. Industry Enlightenment from the Shutdown of Classic Games
1.IP preservation strategy: A successful game IP needs to remain viable through continuous updates and derivative works.
2.Technology iteration plan: Establish a regular technology upgrade roadmap to avoid sudden system obsolescence.
3.Business model innovation: From pure game operation to IP full industry chain development.
4.economic value of nostalgia: The official nostalgic server will be launched in a timely manner, which can not only meet the needs of old players, but also create new revenue.
The closure of the old version of "Legends" marks the end of an era, but it also provides valuable lessons for the gaming industry. In the rapidly changing digital entertainment market, how to balance commercial interests and player emotions, and how to rejuvenate classic IPs are still topics worth pondering.
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